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Deep blue chess master tuning11/5/2022 ![]() ![]() #DEEP BLUE CHESS MASTER TUNING SOFTWARE#Yet, soon after that - in September 1994 - Kasparov lost at action chess to a commercial software called Chess Genius. ![]() "The real fight will be action chess, 25-minute games," Kasparov claimed last June. Even after losing to a computer in blitz, Kasparov still assumes the role of knight in shining armor against the Silicon Monster, and to many chess players, he's defending the belief that chess is uniquely human. "That's impossible," Gary Kasparov once retorted when asked if a computer could beat him. But, fact is, machines play chess better than most of us.Īnd by the end of next year, they'll probably play better than all of us. While in the heat of a match, chess might seem the most human of all games, one that pits one person's intellectual mastery, strategy, emotional, and even physical stamina against another's. There is a probabilistic path to each outcome, a path dependent, of course, on your opponent's next move, and your ability to peer several "plys" into the match and ascertain a winning endgame before your opponent does.īut it is a mathematically defined path nonetheless. Regardless of its association with music and literature (the writer Vladimir Nabokov described the game as "poetico-mathematical"), chess, many argue, is just a mathematical problem. "After 50 years, there's not going to be much left in the intellectual area that computers can't do better than people." "We're going through a period where one activity after another is going be transferred from the domain where humans are superior to the domain where computers are superior," concurs Larry Kaufman, co-creator of Socrates, one of the top-20 commercially available chess programs. In the end of the 20th century, man's mind, his last claim to uniqueness, is going down the drain." When he found out he was like the rest of the animals, his perspective changed. "When man found out the world was round, his perspective of himself changed. "Man is in the middle of a revolution," says Monty Newborn, chairman of the Association for Computing Machinery Computer Chess Committee. In the endgame, chess programmers say, humanity is doomed. Exactly when accuracy is of utmost importance. ![]() The greatest pressure of all is that computers can see more deeply into the endgame than humans can - and they see into it better than humans, with terrifying accuracy. "In blitz, there's too much inner pressure on any player," Kasparov later said with the tone of someone who has just stubbed his toe. But each victory was tainted by Kasparov's initial loss. During each of those successive games, the 16 other grandmasters who made it to the finals in Munich cheered as they watched their champion avoid his previous misstep and trounce the machine. Kasparov had never before lost a tournament game against a computer, and he played Fritz3 four more times that day. The result: Kasparov would be slain by what he calls "the Silicon Monster." Glimpsing his impeding demise, he angrily resigned. Kasparov memorized what Fritz3 did wrong.įritz3 didn't know Kasparov had blundered for a second time - as chess software goes, Fritz3 is not the smartest - but it knew what to do next: take Kasparov's pawns and move toward his side of the board. ![]() And the man behind this computer chess-playing machine, Frederic Friedal, admits he made "a terrible mistake." He had let Kasparov practice on Fritz3. He was playing Fritz3, some new software designed to beat the 17 grandmasters at the Intel-sponsored blitz chess tournament in Munich. But conventional chess wisdom held that moving his king's pawn to E3 was a weak first move - unless, says New York Times chess columnist Robert Byrne, "you know what your adversary is going to do wrong." And Kasparov knew. It's a good move," recalls Kasparov with a sheepish smile. Strategy in mind, brow knit, he moused his moves in a blur. He had so far beaten every computer that had ever challenged him as usual, he was confident he would crush this opponent. The reigning world chess champion sat down in front of a computer monitor. On May 20th, 1994, in Munich, two minutes after beating his eighth human in a row, Gary Kasparov blundered. Now they're about to suffer the ultimate humiliation: they are about to learn the hard way that their vaunted brains are no match for a machine. Then they discovered that they were like the rest of the animals. First, humans found out the world was round. ![]()
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